![]() Luckily, the last act does provide some of the grandiose and vibrant imagery that can be found in their other games. This is done by design, but it still makes certain sections a bit boring to look at. Although, I found Impostor Factory to be somewhat more lackluster than the other games, mainly due to the fact that so much of it takes place in one location, the mansion, or has small vignettes set within large areas of either a black or gray screen. Visually, Freebird Games’ titles are quite beautiful, with some gorgeously well-crafted pixel art. I’m more impressed by the cardboard Statue of David, myself. Impostor Factory is purely about going where the game tells you and clicking on the only things that shine. There are no consequences for different dialogue options (not that there are many of those anyway) and there are no puzzles whatsoever. Now the game is basically a point-and-click visual novel. Then, they took several steps back with Impostor Factory and got rid of every minigame and puzzle that had been present in the earlier titles. It looked like Freebird Games was on the edge of true greatness. There were more puzzles and some widely varied minigames throughout the experience. I absolutely loved the changes that were made to that installment, which made it feel a bit more like an actual game. Finding P aradise addressed these issues, and gave the game more puzzles and items to interact with. Or I should say lack thereof? One of my biggest (and only) complaints with To the Moon was the fact that is had only a few extremely basic puzzles in between chapters, making the experience feel fairly linear. I think you’re focusing on the wrong topic…Īs much as I appreciated the attempt to change up the story formula, I have to say that I was really disappointed by Impostor Factory’s gameplay. ![]() Thankfully, the horror aspect only lasts for a short while before returning to its deep and thoughtful comfort zone. Unfortunately, this falls flat almost immediately, with it becoming evident that horror is not really Freebird Games’ strong suit. ![]() Impostor Factory takes a much more serious tone overall, and even attempts to border on the horror genre in the beginning. Watts not being the central figures of the game this time around, there’s a lot of humor that missing from this installment, purely out of the fact that their hilarious banter is no longer present. Impostor Factory is a very different game from those. Both To the Moon and Finding Paradise were sweet and silly games, based around doctors Rosalene and Watts delving into a near-death person’s mind in order to uncover their memories and give them a satisfying send off into the next plane of existence. That being said, if you are a fan of Freebird Games other entries, then Impostor Factory might be hit or miss for you. You will still get an engaging and unique story out of Impostor Factory, but it will definitely be lacking some emotional impact if you’re not familiar with the others. However, I do highly recommend playing the other games first, since much of what is discussed at the end references them. You don’t necessarily need to have played the other games before diving into this one, especially since Impostor Factory is so vastly different from the others in the series. This is where things get tricky, because while the vast majority of the game involves people you’ve never met before, the ending is what actually ties these games together. Things immediately take a bizarre turn and Quincy is left wondering what’s going on around him. Impostor Factory on the other hand, revolves around a man named Quincy who is invited to a lavish soiree at a mansion. and are tasked with uncovering the memories of their dying clients. I want to tread lightly here as to not get into spoilers, but what you should know if you’re a fan of those other games is that Impostor Factory is centered around someone completely new. Impostor Factory is not the sequel to To the Moon and Finding Paradise that many of us fans were hoping for. First and foremost, I want to address the story.
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